I've yet to meet anyone who finds it confusing, or have a conversation derailed by the misunderstanding.Well, it's connected in the sense that the two clocks stop and start in sync
But regardless of how it's operated, no logic in having one count up and the other count down
What a silly post ..I've yet to meet anyone who finds it confusing, or have a conversation derailed by the misunderstanding.
A foolish consistency is the hobgoblin of little minds![]()
You don't think there is any advantage in having all three clocks count in the same direction?
Does it matter if they change from ground to ground, from week to week ?
But for the game clock also .. it just matters when it ends, so that should count down as well.For things like YC and shots clocks where it just matters when they ended, they went down.
Agreed: but I think with a game half, some people like to know it went for an extra 5min, but for a shot clock or card that is never relevant.But for the game clock also .. it just matters when it ends, so that should count down as well.
There's no logical difference right ?
Choose which you prefer (up or down) and have them all the same
But for a card it isAgreed: but I think with a game half, some people like to know it went for an extra 5min, but for a shot clock or card that is never relevant.
But for the game clock also .. it just matters when it ends, so that should count down as well.
That is a good reason to count up, and would apply to YC timer as well, so that should also go up.Game clocks that count down have to stop at 00:00 they can't go into minus figures (limitation of the timekeepers equipment), so you can't see how far past the 40 you have gone.
Game clocks that count up can keep going past 40, showing how much into overtime we are.
That is a good reason to count up, and would apply to YC timer as well, so that should also go up.
Ok the contrary, players always stay out for more than 10mins as they have to wait for next break in playWhy does the yellow card clock need to go up? Its fixed at 10 minutes game time and links to the game clock, so it would never need to be more than 10 minutes (unlike the game clock)
Just as it's interesting to know that a half actually lasted for 42mins playing time, it's equally interesting to know that a YC lasted for 12 mins playing time
Ok the contrary, players always stay out for more than 10mins as they have to wait for next break in play
Just as it's interesting to know that a half actually lasted for 42mins playing time, it's equally interesting to know that a YC lasted for 12 mins playing time
Is it?
but if that's a good feature of a game clock that counts up (I agree, it is a good feature) why wouldn't that also be a good feature on a YC clock?No it isn't.....only to you.
Game clocks that count up can keep going past 40, showing how much into overtime we are.
I know that *you* aren't interested !
(but I don't understand why you bother read and comment on a thread bores you ? )