9.20
Dangerous play in a ruck or maul. a. A player must not charge into a ruck or maul. Charging includes any contact made without binding onto another player in the ruck or maul.
7. Players joining a maul must:
a. Do so from an onside position.
b. Bind on to the hindmost player in the maul.
Ruck
6. A player may join alongside but not in front of the hindmost player.
Question .
Is there a need to come through the gate.
Is there any me
Can you charge onto your own player ?
https://drive.google.com/drive/folders/1-0-SNl2BGLY0yzwOFAHyfrscIgmeVZAc
Dangerous play in a ruck or maul. a. A player must not charge into a ruck or maul. Charging includes any contact made without binding onto another player in the ruck or maul.
7. Players joining a maul must:
a. Do so from an onside position.
b. Bind on to the hindmost player in the maul.
Ruck
6. A player may join alongside but not in front of the hindmost player.
Question .
Is there a need to come through the gate.
Is there any me
Can you charge onto your own player ?
https://drive.google.com/drive/folders/1-0-SNl2BGLY0yzwOFAHyfrscIgmeVZAc