ChrisR
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There are several laws that offer the non-offending team a choice of restarts. Also, when playing advantage and multiple offences occur there is a protocol for deciding which offence to act on. But there are situations where a second offence doesn't happen, the ball goes dead and you have the decision to act only on the dead ball, go back to the prior offence ar something else.
Three theoretical situations. Red v. Blue. I'm assuming that advantage is played even though the speed of events prevented "Advantage" being called.
Case 1. Red knock-on near touch and within a step or two kick the ball to touch. If the ball had bounced directly to touch you would offer the scrum/line-out choice but it was kicked there by Red.
Do you:
a. Order a Blue line-out.
b. Go back to the Blue scrum.
c. Make a judgement based on ??? and order Blue line-out/scrum accordingly.
d. Offer the line-out/scrum choice to Blue.
Case 2. Red knock-on near touch and immediately Blue kick the ball to touch some distance toward Red's goal.
Do you:
1. Consider the gain in territory sufficient to end advantage and order a Red line-out.
2. Go back to the Blue scrum.
3. Make a judgement call as distance gained v. possession.
4. Off the Blue scrum/Red lineout as a choice to Blue.
Case 3. Red knock-on near opponents goal. Before it goes into goal Red kicks the ball into touch-in-goal.
Do you:
a. Order the 22/scrum option..
b. Go back to the Blue scrum for the knock-on.
c. Determine best advantage for Blue and order appropriately.
d. Offer the 22/knock-on scrum to Blue.
Three theoretical situations. Red v. Blue. I'm assuming that advantage is played even though the speed of events prevented "Advantage" being called.
Case 1. Red knock-on near touch and within a step or two kick the ball to touch. If the ball had bounced directly to touch you would offer the scrum/line-out choice but it was kicked there by Red.
Do you:
a. Order a Blue line-out.
b. Go back to the Blue scrum.
c. Make a judgement based on ??? and order Blue line-out/scrum accordingly.
d. Offer the line-out/scrum choice to Blue.
Case 2. Red knock-on near touch and immediately Blue kick the ball to touch some distance toward Red's goal.
Do you:
1. Consider the gain in territory sufficient to end advantage and order a Red line-out.
2. Go back to the Blue scrum.
3. Make a judgement call as distance gained v. possession.
4. Off the Blue scrum/Red lineout as a choice to Blue.
Case 3. Red knock-on near opponents goal. Before it goes into goal Red kicks the ball into touch-in-goal.
Do you:
a. Order the 22/scrum option..
b. Go back to the Blue scrum for the knock-on.
c. Determine best advantage for Blue and order appropriately.
d. Offer the 22/knock-on scrum to Blue.