Haven't had many reports done so feel ok about this one - even though there may be a lot to work on. Didn't get to debrief after the game (as Coach had to leave for Representative carnival and I ARd next game) but have cleared up decision of dis-allowed QT - thrower was IN the FoP.
Description of game
A well contested game with Red playing an uninspiring forward 'pick and drive' but contesting every breakdown and Blue willing to use their back-line supremacy. Many of Blues attacking movements broke down due to wayward passing however they were able to string a couple of sorties to register two tries in each half and Red scoring a consolation try right on full time. 18 scrums (1 reset, 1 FK, 1 PK), 26 line-outs (2 not straight, 1 FK), 12 PK (9@T,1@R,1in GP). This was a night game with a cold gentle breeze down the field - markings poor and irregular surface near sidelines.
Management
Communication: This was sound - try to get number into your directions and keep them to a minimum ("less is best") - colour/number action eg "blue 6 roll" - generally this was good. Informing players inside or outside for set play was also evident. Maul direction good "its a maul keep it up". Avoid use of "last feet" - give a direction ' red 10 step' and play advantage if you don't get compliance.
Control: A well controlled game - good protocol @10 min 2H when awarding yellow cards. Maybe deal with the first offender and then call out the 2nd offender. I would have reversed the penalty as the blue player cannot take the Law into his own hands. You got the 1st offense and simply reverse the PK for the 2nd. Checked TJ's at the start but the far side was without one at the beginning of 2H. early 2H red received a PK and kicked it dead - you have to give blue the option of 22 restart or a scrum back on penalty mark.
Advantage: very well played with two tries converted. You didn't call Advantage over on these occasions, no real problem here but be mindful of when does the advantage finish.
Technical
T/R: You had a good focus on the tackler (5PK) and a warning re. repeated offending - well done! Be vigilant here with simple short communication. There was a few non-compliance with off-side of pillars and especially with the backs - get a scan of back-line into your checklist as it was not always evident. Use "colour/number/step" to manage this. There were a few marginal high tackles - no significant foul play - revisit checklist ie. was it a tackle / was it legal etc...
Maul: well managed but when it collapses request to "use it" as it cannot turn back into a ruck - if it isn't appearing then turnover scrum.
Scrum: good no tolerance in 1st scrum on early engagement - maybe emphasize this in prematch as you determine the time of engagement. When scrum wheels towards 90 manage it with "use it" and watch flankers. The 2nd scrum (red feed) blue loose was driving up and disrupting red ball - you got him on the next red reed - good.
Line-out: you managed a fair contest. Only put you hand up when the ball is taken down into a maul, then hold them until the last feet passes the line of touch - on a few occasions they were moving but you might have called it over a little early (see Law 19.9). @18min 2H you disallowed a quick throw after the ball rebounded off the billboard - they used the same ball and no other PERSON touched it and there were not any red players forming at L/O. I thought it was OK (see Law 19.2). Remember when you are at the front position, you should be moving as ball is thrown especially if it is to the back - you have to 'put in' so not to be left behind. This occurred on a couple of occasions. You mixed up your front/back position well.
Summary
M*****, you managed this game very well and are developing into a very sound referee. Your communication is coming along well, just see if you can get number as well as colour and a simple action into your directions eg "blue 6 step". Think about the front line-out position re. movement and take-off and don't use your arm unless ball taken down into a maul or ruck. Get a scan of backs into your ruck/maul checklist.
Comments/ feedback?
Description of game
A well contested game with Red playing an uninspiring forward 'pick and drive' but contesting every breakdown and Blue willing to use their back-line supremacy. Many of Blues attacking movements broke down due to wayward passing however they were able to string a couple of sorties to register two tries in each half and Red scoring a consolation try right on full time. 18 scrums (1 reset, 1 FK, 1 PK), 26 line-outs (2 not straight, 1 FK), 12 PK (9@T,1@R,1in GP). This was a night game with a cold gentle breeze down the field - markings poor and irregular surface near sidelines.
Management
Communication: This was sound - try to get number into your directions and keep them to a minimum ("less is best") - colour/number action eg "blue 6 roll" - generally this was good. Informing players inside or outside for set play was also evident. Maul direction good "its a maul keep it up". Avoid use of "last feet" - give a direction ' red 10 step' and play advantage if you don't get compliance.
Control: A well controlled game - good protocol @10 min 2H when awarding yellow cards. Maybe deal with the first offender and then call out the 2nd offender. I would have reversed the penalty as the blue player cannot take the Law into his own hands. You got the 1st offense and simply reverse the PK for the 2nd. Checked TJ's at the start but the far side was without one at the beginning of 2H. early 2H red received a PK and kicked it dead - you have to give blue the option of 22 restart or a scrum back on penalty mark.
Advantage: very well played with two tries converted. You didn't call Advantage over on these occasions, no real problem here but be mindful of when does the advantage finish.
Technical
T/R: You had a good focus on the tackler (5PK) and a warning re. repeated offending - well done! Be vigilant here with simple short communication. There was a few non-compliance with off-side of pillars and especially with the backs - get a scan of back-line into your checklist as it was not always evident. Use "colour/number/step" to manage this. There were a few marginal high tackles - no significant foul play - revisit checklist ie. was it a tackle / was it legal etc...
Maul: well managed but when it collapses request to "use it" as it cannot turn back into a ruck - if it isn't appearing then turnover scrum.
Scrum: good no tolerance in 1st scrum on early engagement - maybe emphasize this in prematch as you determine the time of engagement. When scrum wheels towards 90 manage it with "use it" and watch flankers. The 2nd scrum (red feed) blue loose was driving up and disrupting red ball - you got him on the next red reed - good.
Line-out: you managed a fair contest. Only put you hand up when the ball is taken down into a maul, then hold them until the last feet passes the line of touch - on a few occasions they were moving but you might have called it over a little early (see Law 19.9). @18min 2H you disallowed a quick throw after the ball rebounded off the billboard - they used the same ball and no other PERSON touched it and there were not any red players forming at L/O. I thought it was OK (see Law 19.2). Remember when you are at the front position, you should be moving as ball is thrown especially if it is to the back - you have to 'put in' so not to be left behind. This occurred on a couple of occasions. You mixed up your front/back position well.
Summary
M*****, you managed this game very well and are developing into a very sound referee. Your communication is coming along well, just see if you can get number as well as colour and a simple action into your directions eg "blue 6 step". Think about the front line-out position re. movement and take-off and don't use your arm unless ball taken down into a maul or ruck. Get a scan of backs into your ruck/maul checklist.
Comments/ feedback?