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- Level 2
Proposals
1. Change current Law to:
If an attacking player commits an infringement in the in-goal area which would have resulted in a scrum had it occurred within the Field of Play, and a defending player has made the ball dead or it has gone into touch-in-goal or on or over the dead ball line, play is restarted with either a 5 metre scrum and the defending team throws the ball in OR a 5 metre line drop out.
2. AMEND THE SECOND PARAGRAPH TO READ:
A knock on or a throw forward by the defending team in the in-goal results in a 5-metre scrum opposite the place of infringement and the attacking team throws the ball in
ADD A THIRD PARAGRAPH:
A knock on or a throw forward by the attacking team in the in-goal results in either a 5 metre scrum and the defending team throws the ball in or a 5 metre line drop out.
SEE CONSEQUENTIAL CHANGES TO LAW 13 below
Justifications
1. To align the restart, after an opposition player infringed in the in-goal, with the other in-goal decisions when play restarts with a 22-metre drop out.
2. The current defending 5-metre scrum decision maintains the pressure on the defending team for an infringement by the opposition in the in-goal. This option will remain for teams with a dominant scrum.
3. The 5 metre Line drop out provides a fair opportunity for the defending team to clear the ball from their goal line area without added pressure unfairly created by the Law.
4. Under current Law the attacking team (which infringed) is given an opportunity to contest an opposition scrum in a very advantageous position on the field with nothing to lose and all to gain from it.
5. The 5 metre Line drop-out presents a restart which brings opportunities for creative play, innovative thinking and entertainment as opposed to a 5-metre defensive scrum restart.
6. The 5 metre Line drop-out will immediately involve all the players and will demand a variety of skills and awareness from both teams.
Law 13 – Consequential changes from addition of 5m drop out option
[LAWS]13.18 5 METRE LINE DROP-OUT: DEFINITIONS
A 5 metre line drop-out is a drop kick taken by the defending team. The 5 metre line drop-out may be taken anywhere on or behind the 5 metre line. A 5 metre line drop-out is used to restart play after an attacking player commits an infringement in the in-goal area, for which the sanction is a scrum, and a defending player has made the ball dead or it has gone into touch-in-goal or on or over the dead ball line.[/LAWS]
[LAWS]13.19 DELAY IN 5 METRE LINE DROP-OUT
The 5 metre line drop-out must be taken without delay.
Sanction: Free Kick in the centre of the goal post 5 metres from the goal line.
[/LAWS]
[LAWS]13.20 5 METRE LINE DROP-OUT INCORRECTLY TAKEN
If the ball is kicked with the wrong type of kick, or from the wrong place, the opposing team has two choices:
• To have another 5 metre line drop-out, or
• To have a scrum in the centre of the goal post 5 metres from the goal line. They throw in the ball.[/LAWS]
[LAWS]13.21 5 METRE LINE DROP-OUT MUST CROSS THE 5 METRE LINE
(a) If the ball does not cross the 5 metre line, the opposing team has two choices:
• To have another 5 metre line drop-out, or
• To have a scrum in the centre of the goal post 5 metres from the goal line. They throw in the ball.
(b) If the ball crosses the 5 metre line but is blown back, play continues.
(c) If the ball does not cross the 5 metre line, advantage may apply. An opponent who plays the ball can score a try.[/LAWS]
[LAWS]
13.22 5 METRE LINE DROP-OUT GOES DIRECTLY INTO TOUCH
The ball must land in the field of play. If it is kicked directly into touch, the opposing team has three choices:
• To have another 5 mettre line drop-out, or
• To have a scrum, in the centre of the goal post 5 metres from the goal line and they throw in the ball, or
• To accept the kick. If they accept the kick, the line out is formed 5 metres from the goal line, and they throw in the ball.[/LAWS]
[LAWS]13.23 5 METRE LINE DROP-OUT GOES INTO THE OPPONENTS’IN-GOAL
(a) If the ball is kicked into the opponents’ in-goal without having touched or been touched by a player, the opposing team has three choices:
• To ground the ball, or
• To make it dead, or
• To play on.
(b) If the opposing team grounds the ball, or makes it dead, or if the ball becomes dead by going into touch-in-goal or on or over the dead ball line, they have two choices:
• To have a scrum formed at the centre of the goal post 5 metres from the goal line and they throw in the ball, or
• To have the other team 5 metre line drop-out again.
(c) If they opt to ground the ball or make it dead, they must do so without delay. Any other action with the ball by a defending player means the player has elected to play on.[/LAWS]
[LAWS]13.24 THE KICKER’S TEAM
(a) All the kicker’s team must be behind the ball when it is kicked. If not, a scrum is formed at the centre of the goal post 5 metres from the goal line. The opposing team throws in the ball.
(b) However, if the kick is taken so quickly that players of the kicker’s team who are retiring are still in front of the ball, they will not be penalised. They must not stop retiring until they have been made onside by an action of a team-mate. They must not take part in the game until they have been made onside in this way.
Sanction: Scrum at the centre of the goal post 5 metres from the goal line. The opposing team throws in the ball.[/LAWS]
[LAWS]
13.25 THE OPPOSING TEAM
(a) The opposing team must not charge over the goal line before the ball is kicked.
Sanction: Free Kick at the place of infringement 5 metres from the goal line.
(b) If an opponent is in the in goal and delays or obstructs the goal line drop-out, the player is guilty of misconduct.
Sanction: Penalty Kick at the place of infringement 5 metres from the goal line.[/LAWS]
1. Change current Law to:
If an attacking player commits an infringement in the in-goal area which would have resulted in a scrum had it occurred within the Field of Play, and a defending player has made the ball dead or it has gone into touch-in-goal or on or over the dead ball line, play is restarted with either a 5 metre scrum and the defending team throws the ball in OR a 5 metre line drop out.
2. AMEND THE SECOND PARAGRAPH TO READ:
A knock on or a throw forward by the defending team in the in-goal results in a 5-metre scrum opposite the place of infringement and the attacking team throws the ball in
ADD A THIRD PARAGRAPH:
A knock on or a throw forward by the attacking team in the in-goal results in either a 5 metre scrum and the defending team throws the ball in or a 5 metre line drop out.
SEE CONSEQUENTIAL CHANGES TO LAW 13 below
Justifications
1. To align the restart, after an opposition player infringed in the in-goal, with the other in-goal decisions when play restarts with a 22-metre drop out.
2. The current defending 5-metre scrum decision maintains the pressure on the defending team for an infringement by the opposition in the in-goal. This option will remain for teams with a dominant scrum.
3. The 5 metre Line drop out provides a fair opportunity for the defending team to clear the ball from their goal line area without added pressure unfairly created by the Law.
4. Under current Law the attacking team (which infringed) is given an opportunity to contest an opposition scrum in a very advantageous position on the field with nothing to lose and all to gain from it.
5. The 5 metre Line drop-out presents a restart which brings opportunities for creative play, innovative thinking and entertainment as opposed to a 5-metre defensive scrum restart.
6. The 5 metre Line drop-out will immediately involve all the players and will demand a variety of skills and awareness from both teams.
Law 13 – Consequential changes from addition of 5m drop out option
[LAWS]13.18 5 METRE LINE DROP-OUT: DEFINITIONS
A 5 metre line drop-out is a drop kick taken by the defending team. The 5 metre line drop-out may be taken anywhere on or behind the 5 metre line. A 5 metre line drop-out is used to restart play after an attacking player commits an infringement in the in-goal area, for which the sanction is a scrum, and a defending player has made the ball dead or it has gone into touch-in-goal or on or over the dead ball line.[/LAWS]
[LAWS]13.19 DELAY IN 5 METRE LINE DROP-OUT
The 5 metre line drop-out must be taken without delay.
Sanction: Free Kick in the centre of the goal post 5 metres from the goal line.
[/LAWS]
[LAWS]13.20 5 METRE LINE DROP-OUT INCORRECTLY TAKEN
If the ball is kicked with the wrong type of kick, or from the wrong place, the opposing team has two choices:
• To have another 5 metre line drop-out, or
• To have a scrum in the centre of the goal post 5 metres from the goal line. They throw in the ball.[/LAWS]
[LAWS]13.21 5 METRE LINE DROP-OUT MUST CROSS THE 5 METRE LINE
(a) If the ball does not cross the 5 metre line, the opposing team has two choices:
• To have another 5 metre line drop-out, or
• To have a scrum in the centre of the goal post 5 metres from the goal line. They throw in the ball.
(b) If the ball crosses the 5 metre line but is blown back, play continues.
(c) If the ball does not cross the 5 metre line, advantage may apply. An opponent who plays the ball can score a try.[/LAWS]
[LAWS]
13.22 5 METRE LINE DROP-OUT GOES DIRECTLY INTO TOUCH
The ball must land in the field of play. If it is kicked directly into touch, the opposing team has three choices:
• To have another 5 mettre line drop-out, or
• To have a scrum, in the centre of the goal post 5 metres from the goal line and they throw in the ball, or
• To accept the kick. If they accept the kick, the line out is formed 5 metres from the goal line, and they throw in the ball.[/LAWS]
[LAWS]13.23 5 METRE LINE DROP-OUT GOES INTO THE OPPONENTS’IN-GOAL
(a) If the ball is kicked into the opponents’ in-goal without having touched or been touched by a player, the opposing team has three choices:
• To ground the ball, or
• To make it dead, or
• To play on.
(b) If the opposing team grounds the ball, or makes it dead, or if the ball becomes dead by going into touch-in-goal or on or over the dead ball line, they have two choices:
• To have a scrum formed at the centre of the goal post 5 metres from the goal line and they throw in the ball, or
• To have the other team 5 metre line drop-out again.
(c) If they opt to ground the ball or make it dead, they must do so without delay. Any other action with the ball by a defending player means the player has elected to play on.[/LAWS]
[LAWS]13.24 THE KICKER’S TEAM
(a) All the kicker’s team must be behind the ball when it is kicked. If not, a scrum is formed at the centre of the goal post 5 metres from the goal line. The opposing team throws in the ball.
(b) However, if the kick is taken so quickly that players of the kicker’s team who are retiring are still in front of the ball, they will not be penalised. They must not stop retiring until they have been made onside by an action of a team-mate. They must not take part in the game until they have been made onside in this way.
Sanction: Scrum at the centre of the goal post 5 metres from the goal line. The opposing team throws in the ball.[/LAWS]
[LAWS]
13.25 THE OPPOSING TEAM
(a) The opposing team must not charge over the goal line before the ball is kicked.
Sanction: Free Kick at the place of infringement 5 metres from the goal line.
(b) If an opponent is in the in goal and delays or obstructs the goal line drop-out, the player is guilty of misconduct.
Sanction: Penalty Kick at the place of infringement 5 metres from the goal line.[/LAWS]
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