I can see the point that others are making about allowing the non-offending team, who seem happy to play on via a QTI, to continue however, when are you going to call advantage over?
In line with the explanation below, the moment the QTI is taken.
However, there is a technicality which seems to imply that you cannot play on
[LAWS]8.3 WHEN THE ADVANTAGE LAW IS NOT APPLIED
(e) After the ball has been made dead. Advantage cannot be played after the ball has been
made dead.[/LAWS]
We're back to the old argument about whether a ball in touch is dead.
Maybe we are not: if anything, just because the Law doesn't tell us what to do when advantage is over because it has arisen.
So you may have secretly decided that advantage was over just before the ball went into touch. So cool to be clairvoyant, isn't it?
:biggrin:
Let me run that through slowly based on The Fat Scenario...
Team A knock on at the junction of their own 10m line and the 15m line. Ref signals knock-on advantage. A 2nd player from Team A comes from an onside position and knocks on again 5m short of the halfway and the ball crosses the touch line on the halfway. Team B player gathers the ball in touch but now 5m his side of halfway and...
[LAWS]8.1(b) Advantage can be either territorial or tactical.
8.1.(c) Territorial advantage means a gain in ground.
8.1.(d) Tactical advantage means freedom for the non-offending team to play the ball as they wish.
8.5.(a) When there is more than one infringement by the same team:
If advantage cannot be played or does not accrue to the second offence, the referee applies the appropriate sanction to the offence which is most advantageous to the non-offending team.[/LAWS]
Continuing above Scenario:
Scenario 1: Team B does not go for a QTI.
Territorial Advantage: Scrum for the first KO seems the most advantageous.
Scenario 2: Team B takes the QTI
Tactical Advantage: Team just played the ball as they wish, advantage over
Over simplistic?
Cheers,
Pierre.