Brian,
Perhaps you should go and look at the "trial" being carried out in France.
Or in essence:
1: Crouch. FRs to have interlocking heads. 2nd Row and Flankers to have 1 knee on ground (minimum)
2: Engage. FRs engage without force. Players can reset their bindings. Referee to ensure scrum is stable.
3: Stop. All players must stop, and hold their position
4: Play. Scrum half must put ball in within 3 seconds.
Applies to most games at or below Federale 2.
I'll be refereeing this in early December, so can feedback then, but perhaps if you want to keep banging the drum, you get a nice visit to France, try some Red Wine (I'm sure you can find a game in teh right wine region! :smile, and see how it works in practice?
But it seems to have what you want. No Hit. Scrum Stable before put in. SH not obliged to put the ball in "without delay" after the engage. And by getting everything in place, the ref can actually watch/police the feed etc.
Perhaps you should go and look at the "trial" being carried out in France.
Actions des joueurs / Séquences d’engagement en mêlée sans impact
• Commandements de l’arbitre : 4 Temps = Flexion - Placement - Stop - Prêt.
• Au 1er commandement « flexion », les joueurs de 1ère ligne fléchissent les jambes et non le dos, et
« imbriquent » leur tête en quinconce sans s’engager (pas de tête en contact avec l’épaule du vis-à-vis),
les 2èmes lignes et les 3èmes lignes ailes mettent au moins un genou au sol, le 3ème ligne centre n’a pas
obligation de mettre un genou au sol. Temps d’arrêt.
• Au 2ème commandement « placement », les piliers se placent sans impact en se liant à leur vis-à-vis par
le bras extérieur, les joueurs de 2ème et 3ème ligne se placent ; les joueurs peuvent alors
repositionner leurs appuis (hauts et bas) ; l’arbitre s’assure de la stabilité de la mêlée et
valide les postures des joueurs (épaules au-dessus du bassin et dos plat) ; temps d’arrêt.
• Au 3ème commandement « stop », les joueurs maintiennent leur position sans avancer en
attendant l’introduction du ballon (stabilité de la mêlée).
• Au 4ème commandement « prêt », le demi de mêlée introduit sans délai (maximum 3 secondes).
Or in essence:
1: Crouch. FRs to have interlocking heads. 2nd Row and Flankers to have 1 knee on ground (minimum)
2: Engage. FRs engage without force. Players can reset their bindings. Referee to ensure scrum is stable.
3: Stop. All players must stop, and hold their position
4: Play. Scrum half must put ball in within 3 seconds.
Applies to most games at or below Federale 2.
I'll be refereeing this in early December, so can feedback then, but perhaps if you want to keep banging the drum, you get a nice visit to France, try some Red Wine (I'm sure you can find a game in teh right wine region! :smile, and see how it works in practice?
But it seems to have what you want. No Hit. Scrum Stable before put in. SH not obliged to put the ball in "without delay" after the engage. And by getting everything in place, the ref can actually watch/police the feed etc.